
Issa'c Kane
Blue Republic RvB - BLUE Republic
0
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Posted - 2013.07.12 14:11:00 -
[1] - Quote
o7,
So, here's the exact scenario. Going to be using a Zealot in a C2 wormhole to clear sleeper sites. Got a pretty good fit with a good balance of speed/tank/DPS together so far.
Should I fit a tracking computer with speed script, or a stasis web to hit sleeper frigates? I'll be using cruiser sized guns (obviously).
Also, any advice on how close the sleeper frigs will come to me? Do they throw damage out while sitting outside of web range?
Thanks. |

Issa'c Kane
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.07.17 16:07:00 -
[2] - Quote
Thanks for all of the responses so far, didn't expect this thread to turn into a debate of EVE physics however. 
I have finally put my Zealot fit into use the last couple of nights in a C2. I tried both a TC with a speed script, and then swapped that out with a stasis web to get the feel for both. Here were the results (with no math or talk of physics involved, just game play observations.):
(as expected) With the sleeper frigs within 10KM, the web does indeed increase the damage more than the TC w/ speed script, using T2 heavy pulses /w multifreq. However this requires for me to "wait" until the frigates get into range just to apply the web for this specific scenario.
I am always aligned to a safe spot during combat site runs in WH space, so this sometimes puts me burning to the complete opposite direction of the site/sleepers, which then takes longer for the frigates to reach me and in turn for me to web+apply damage to them. (As anyone who has ran WH sites know, sleepers sometimes spawn 60+KM away.)
So the end result with no math involved and speaking out of pure practicality, I have stuck with the TC w/ speed script. I can apply damage to frigates at range (although less dps) but this way the over all time to kill the frigates is indeed faster since I can hit+kill them much further out.
TL;DR. End result from testing:
TC w/ speed script = Less damage to frigates, but they die "faster" after spawning due to not waiting for them to get to me. Web = A good bit more damage up close, but if they don't spawn on top of me due to me burning away to be aligned, I have to wait for them to get within 10KM which means their life time after spawn is much longer.
I'll be sticking with the TC w/ speed script as of now. |